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The Fountainhead  is a 1943 novel by Russian-American author  Ayn Rand , her first major literary success. The novel's protagonist, Howard Roark, is an  individualistic  young architect who designs  modernist  buildings and refuses to compromise with an architectural establishment unwilling to accept innovation. Roark embodies what Rand believed to be the ideal man, and his struggle reflects Rand's belief that individualism is superior to  collectivism . Roark is opposed by what he calls "second-handers", who value conformity over independence and integrity. These include Roark's former classmate, Peter Keating, who succeeds by following popular styles, but turns to Roark for help with design problems. Ellsworth Toohey, a  socialist   architecture critic  who uses his influence to promote his political and social agenda, tries to destroy Roark's career.  Tabloid  newspaper publisher Gail Wynand seeks to shape popular opinion; he befriends Roark, then betray

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his article is about the video game. For the television series, see  Maniac Mansion (TV series) . Maniac Mansion Ken Macklin 's cover artwork depicts five of the playable characters: Syd, Dave, Bernard, Razor, and Jeff. Developer(s) Lucasfilm Games [show] Publisher(s) Lucasfilm Games [show] Director(s) Ron Gilbert   Designer(s) Ron Gilbert Gary Winnick Artist(s) Gary Winnick Composer(s) Chris Grigg David Lawrence [show] Engine SCUMM Platform(s) Commodore 64 ,  Apple II ,  IBM PC ,  Amiga ,  Atari ST ,  Nintendo Entertainment System Release October 5, 1987 [show] Genre(s) Graphic adventure Mode(s) Single-player Maniac Mansion  is a 1987  graphic adventure  video game developed and published by  Lucasfilm Games . It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend from a  mad scientist , whose mind has been enslaved by a sentient meteor. The player uses a  point-and-click  interface to guide Dave and two of his six

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his article is about the video game. For the television series, see  Maniac Mansion (TV series) . Maniac Mansion Ken Macklin 's cover artwork depicts five of the playable characters: Syd, Dave, Bernard, Razor, and Jeff. Developer(s) Lucasfilm Games [show] Publisher(s) Lucasfilm Games [show] Director(s) Ron Gilbert   Designer(s) Ron Gilbert Gary Winnick Artist(s) Gary Winnick Composer(s) Chris Grigg David Lawrence [show] Engine SCUMM Platform(s) Commodore 64 ,  Apple II ,  IBM PC ,  Amiga ,  Atari ST ,  Nintendo Entertainment System Release October 5, 1987 [show] Genre(s) Graphic adventure Mode(s) Single-player Maniac Mansion  is a 1987  graphic adventure  video game developed and published by  Lucasfilm Games . It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend from a  mad scientist , whose mind has been enslaved by a sentient meteor. The player uses a  point-and-click  interface to guide Dave and two of his six

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his article is about the video game. For the television series, see  Maniac Mansion (TV series) . Maniac Mansion Ken Macklin 's cover artwork depicts five of the playable characters: Syd, Dave, Bernard, Razor, and Jeff. Developer(s) Lucasfilm Games [show] Publisher(s) Lucasfilm Games [show] Director(s) Ron Gilbert   Designer(s) Ron Gilbert Gary Winnick Artist(s) Gary Winnick Composer(s) Chris Grigg David Lawrence [show] Engine SCUMM Platform(s) Commodore 64 ,  Apple II ,  IBM PC ,  Amiga ,  Atari ST ,  Nintendo Entertainment System Release October 5, 1987 [show] Genre(s) Graphic adventure Mode(s) Single-player Maniac Mansion  is a 1987  graphic adventure  video game developed and published by  Lucasfilm Games . It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend from a  mad scientist , whose mind has been enslaved by a sentient meteor. The player uses a  point-and-click  interface to guide Dave and two of his six

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his article is about the video game. For the television series, see  Maniac Mansion (TV series) . The game was conceived in 1985 by  Ron Gilbert  and  Gary Winnick , who sought to tell a comedic story based on horror film and  B-movie  clichés. They mapped out the project as a  paper-and-pencil game  before coding commenced. While earlier adventure titles had relied on  command lines , Gilbert disliked such systems, and he developed  Maniac Mansion ' s simpler point-and-click interface as a replacement. To speed up production, he created a  game engine  called  SCUMM , which was used in  many later LucasArts titles . After its release,  Maniac Mansion  was  ported  to several platforms. A port for the  Nintendo Entertainment System had to be reworked heavily, in response to complaints by  Nintendo of America  that the game was inappropriate for children. [4] Maniac Mansion  is a 1987  graphic adventure  video game developed and published by  Lucasfilm Games . It follows teenage

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his article is about the video game. For the television series, see  Maniac Mansion (TV series) . The game was conceived in 1985 by  Ron Gilbert  and  Gary Winnick , who sought to tell a comedic story based on horror film and  B-movie  clichés. They mapped out the project as a  paper-and-pencil game  before coding commenced. While earlier adventure titles had relied on  command lines , Gilbert disliked such systems, and he developed  Maniac Mansion ' s simpler point-and-click interface as a replacement. To speed up production, he created a  game engine  called  SCUMM , which was used in  many later LucasArts titles . After its release,  Maniac Mansion  was  ported  to several platforms. A port for the  Nintendo Entertainment System had to be reworked heavily, in response to complaints by  Nintendo of America  that the game was inappropriate for children. [4] Maniac Mansion  is a 1987  graphic adventure  video game developed and published by  Lucasfilm Games . It follows teenage